Free Browser MMORPG Beta
More Game Info
  • Epic Quests
    Complete with your friends over 25 original quests involving fast-paced combat, puzzle and skill. Each also comes with 3 challenges.
  • Hardcore Dungeons
    Test your strength against Raining Chain's hardest bosses. Succeed and you will be greatly rewarded.
  • Deep Customization
    Hundreds of possible outfits. Over 40 abilities to master. Advanced crafting system and extensive passive tree.
  • One of a Kind Story
    The evil NPC Lord Dotex managed to access the game source code. With the help of The Creator and the RNG God, you try to stop him from glitching the world of Raining Chain.
  • And Much More!
    Over 90 Achievements and dozens of Side Quests to complete. Train your very own pet! Compete on over 100 Highscore Leaderboards.

Online News
  • Sunday, January 15th, 2017
    I've greatly extended the wiki. The dialogues for the quests Crazy Switch and Protect Town have been improved. Wildcard Stat Orbs are no longer always given from Task Bundle. I improved the automatic database backup system.
  • Sunday, January 8th, 2017
    I've just came back from holidays. I've been focusing mostly on code cleaning and tiny bug fixes. The database has also been cleaned up and optimized. Check the patch notes for the big list of improvements.
  • Sunday, December 18th, 2016
    The Northern Mountains area has been released! It features ten new maps made by apsyll. There is also a new dungeon called the Haunted House made by batmanto.
  • Saturday, December 17th, 2016
    I've done major code cleaning to use an entity-component system rather than conventional OOP. The goal I've also fixed many little bugs. This includes a bug with chronos in dungeon, quests unlocked and dungeon slime boss.
  • Saturday, November 26th, 2016
    I made a new game engine API that uses Typescript. All quests have been converted to use the new API. Unfinished dungeons can now be re-entered. Error messages are now displayed in a notification box instead of a popup.
  • Saturday, November 19th, 2016
    There is now a dungeon score breakdown. The menu list now shows above the popup windows. I added a system to hide duplicated questions and popups. Dungeon monsters strength now depends on the number of players in the dungeon. I started working on a new Raining Chain editor.
  • Saturday, November 12th, 2016
    Randomly generated dungeons are now official released! Unlockable dungeon difficulties and sizes have been added. Dungeons now have highscores and better multiplayer support. The quests, side quests, boss lairs and dungeons windows have been combined into one interface.
  • Saturday, November 5th, 2016
    I've revamped the quest internal system to support the new random dungeons more easily. I've also cleaned up old code. Monsters no longer have diminushing returns. The patch notes page now shows the planned updates.
  • Saturday, October 22th, 2016
    I updated the randomly generated dungeons. They now contain waypoints, shrines, obelisks,and keys. Players can also choose a dungeon difficulty and size. Note: They are still unfinished. Existing dungeons have been renamed to Boss Lairs.
  • Sunday, October 9th, 2016
    I released a sneak peak of the upcoming randomly generated dungeons. You can try the unfinished version via a well in the town. The database has been migrated to mLab and now uses MongoDB 3.2. Player stats menu now display advanced data. Possible craft bonuses menu now displays the chance to roll each bonus. Pets can now be displayed in chat.
  • Sunday, October 2nd, 2016
    Popup windows are now resizable. I also added a setting to automatically maximize them. The world map can now display the name of the maps. Opening a side quest reward chest while party members are not nearby now displays a warning.
  • Saturday, September 24th, 2016
    Critical hits and life leech now have a different hitsplash color. Quests and side quests part of your tasks are now marked. The world map now displays the location of monsters involved in tasks. Inventory windows now have a Collapse/Expand All button. The quest Soccer has been revamped.
  • Saturday, September 17th, 2016
    I've finished cleaning the code base and updating it to make full use of ES6. You can now drag and drop abilities. The database now uses atomic operations for sign in, preventing signing in twice. You can now right-clicking reputation tiles to quickly select them. Player names and emails are now case insensitive. I added a new page showing an overview of Raining Chain's game structure.
  • Sunday, September 4th, 2016
    I've been working mostly on the server's robustness and adding Typescript typing. Npcs now always look towards the player during a dialogue. The world map now displays the player position even when inside a house. The respawn popup now warns the player that respawning will fail the quest. The level up button is now next to the chat.
  • Friday, August 26th, 2016
    The game now supports drag and drop for items and equips. I added a new crafting material called Elemental Orb which is obtainable from by harvesting trees, rocks and squirrels. I made various performance optimizations. Packages sent to the server are now 50% smaller. The number of database queries and updates have been greatly reduced.
  • Sunday, August 14th, 2016
    You can now play as a girl and hide your helm. The type of the armor no longer affects their main defence element. I added the option to add timestamp to chat messages. About 20 other small improvements have been made.
  • Friday, August 12th, 2016
    You can now buy back equipments you sold in the shop. Dungeon start popup now displays your best completion time. The damage of various abilities have been balanced for PvP. I improved the touch screen detection system.
  • Sunday, August 7th, 2016
    I've made various small game improvements. Dungeon tasks now give more points. Players are now invincible after opening a side quest chest. I improved the anti-spam moderation tools. Teleporter2000 is now easier. I fixed an issue with map transitions.
  • Saturday, August 6th, 2016
    I've been focusing on CPU performance and bandwidth optimization by using the new ES6 Map instead of object. The new compression algorithm using Map saves 40% bandwidth. The world map now recenters if dragged out of bounds.