The PvP Arena is out! This new mode allows players to fight each other in a battle arena. The map tilesets and certain sprites have been revamped by apsyll. More graphic improvements coming soon! A cooldown timer has been added on top of abilities.
Friday, June 9th, 2017
I added an advanced ability details window. The reward formula has been revamped. Minions now follow you when teleporting in another map. Fury multiplier now displays 2 decimals.
Saturday, June 3rd, 2017
It is now possible to continue a dungeon even after the server resets. Gold equipment can now be ascended using gold shards. Each ascension increases the damage of weapons by 5% and the defence of armors by 5%.
Monday, May 29th, 2017
The skill grids content have been revamped. Special thanks to chuy89 for designing the new grids. The stun status effect has been replaced by electrify. Attacking electrified enemies generate more fury. The drain status effect has been changed. It now decreases the enemy defence.
Thursday, May 25th, 2017
Leveling up abilities now increases their damage. The new items "Gold Shard" and "Unique Stat Orb" have been added to the game. Mana and ability weapon requirements have been removed. Unique bonuses related with mana have been changed.
Sunday, May 21st, 2017
All the existing player abilities have been revamped. The new abilities are more diverse and use new game engine features. New abilities include summoning creatures, healing party members, shape shifting, complex chaining and much more!
Saturday, May 6th, 2017
Players can now choose a specialization (Warrior, Ranger or Mage). Each specialization has different abilities and stat bonuses.
Over 25 new stats have been added to the game, most of which are related with fury.
A timer is now displayed next to your fury multiplier.
Sunday, April 30th, 2017
The reputation grid system has been entirely revamped. There are now 4 skill grids that contain abilities and stat bonuses. Each power-up can be leveled up. I've also started working on the combat overhaul and on the new fury mechanism. Attacking monsters now generates fury that can consumed for a large damage bonus. More changes are to come.
Wednesday, April 19th, 2017
I've released a new main story quest called "Not Again!". This is the most complex quest of the game so far.
It contains a lot of hidden secrets and easter eggs. Good luck unlocking the new achievement as well!
Friday, April 14th, 2017
The difficulty level of each quest and challenge is now visible. There is now a fame calculation breakdown.
The sound effects have been changed. Various bugs have been fixed.
Saturday, April 1st, 2017
Every day, a random challenge for each quest now gives x2 reward bonus. The reward multiplier from certain challenges have been changed. The world map now supports zooming. Players can now request to join a party.
Saturday, March 25th, 2017
A new lore book has been added. The Creator's Journal contains 20 entries that have been scattered around the world of Raining Chain.
It is now possible to join a party even if it is currently doing a quest.
Monday, March 20th, 2017
The Raining Chain Editor is finally ready!
It is a tool anyone can use to create content such as maps and quests for Raining Chain.
Friday, March 17th, 2017
The website is now using https. Drops and exp from monsters is now always awarded to everyone in the party. I added a button to quickly leave a party. I revamped the internal quest marker system.